Graphics Programs Reference
In-Depth Information
Figure P2-3 The bottom polygons of Room selected
2. Double-click on the empty area in the Material Manager; a new material with the name
Mat is created in the Material Manager. Next, rename it as Floor .
3. Make sure the Floor material is selected in the Material Manager. In the Attribute Man-
ager, make sure the Color button is chosen. In the Color area, choose the browse button
located next to the Texture parameter; the Open File dialog box is displayed.
4. In this dialog box, browse to \Documents\c4dr16\Project2\floor.jpg. Next, choose the
Open button; the texture is displayed on the material slot.
5. Select the Floor material in the Material Manager and drag it on the selected polygons
in the Perspective viewport; the Floor material is applied to the selected polygons of
Room .
6. Make sure the Texture Tag Floor is selected in the Object Manager. In the Attribute
Manager, make sure that the Tag button is chosen.
7. In the Tag Properties area, select Cubic from the Projection drop-down list and set the
parameters as follows:
Length U: 50 Length V: 50
8. Make sure Room is displayed in the polygon mode. Next, select the polygons of the walls
and roof in the Perspective viewport using the Live Selection tool, refer to Figure P2-4.
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