Graphics Programs Reference
In-Depth Information
Figure 8-13 The c08_tut2_start.c4d file
Animating the Basketball
In this section, you will animate the basketball by adding the keyframes.
1. Press F3; the Right viewport is maximized. In the Animation toolbar, choose the Au-
tokeying button and make sure that the timeslider is set to frame 0.
2. Select basketball in the Object Manager and then choose the Coord button in the Attrib-
ute Manager; the Coordinates area is displayed. In the Coordinates area, right-click on
the circle located on the left of the P . X spinner; a shortcut menu is displayed. Choose
Animation > Add Keyframe from the shortcut menu; the circle located on the left of P
. X , P . Y , and P . Z turns red.
3. In the Coordinates area, set the parameters as follows:
P . X: -40.84 P . Y: 464.471 P . Z: -815.996
Figure 8-14 displays basketball at frame 0.
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