Graphics Programs Reference
In-Depth Information
Figure 8-13
The c08_tut2_start.c4d file
Animating the Basketball
In this section, you will animate the
basketball
by adding the keyframes.
1. Press F3; the Right viewport is maximized. In the Animation toolbar, choose the
Au-
tokeying
button and make sure that the timeslider is set to frame 0.
2. Select
basketball
in the Object Manager and then choose the
Coord
button in the Attrib-
ute Manager; the
Coordinates
area is displayed. In the
Coordinates
area, right-click on
the circle located on the left of the
P . X
spinner; a shortcut menu is displayed. Choose
Animation > Add Keyframe
from the shortcut menu; the circle located on the left of
P
. X
,
P . Y
, and
P . Z
turns red.
3. In the
Coordinates
area, set the parameters as follows:
P . X:
-40.84
P . Y:
464.471
P . Z:
-815.996
Figure 8-14 displays
basketball
at frame 0.
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