Graphics Reference
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Substituting Equation 2.5 with the simplified expression in Equation 2.7 the 3D warping
equation can be written as;
?
? h ? ?
?
?
Z * m ~ *  Z ? m ~  ? 0 ? ?  A * t
Equation 2.8
??
?
?0? ?
?
?
??
With t z = 0, the depth value of the 3D space point is same in the original camera (camera
coordinate systemoftheoriginalview)andthevirtualcamera(coordinatesystemofthevir-
tualcamera).Therefore, Z * = Z andEquation2.8canbefurtherreducedto;
? h ?
*
? t x ?
m ~ *  m ~  A t ? 0 ?
with t  ? 0 ?
Equation 2.9
??
Z
??
? ? 0? ?
? ? 0? ?
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