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where ( x s h ,
z s h ) are the coordinates of a 3D point. In our application, these
coordinates are nothing but the coordinates of a point projected onto the unit sphere.
They can be computed from the projection of a point onto the image plane and the
inverse transform (13.2).
y s h ,
13.3.2.2
Interaction Matrix
In the case of moments computed from a discrete set of points, the derivative of
(13.7) with respect to time is given by
N
h =0 ( ix i 1
y s h
z s h x s h + jx s h
y j 1
s h
z s h y s h + kx s h
y s h
z k 1
s h
m i , j , k =
z s h )
.
(13.8)
s h
For any set of points (coplanar or noncoplanar), the interaction matrix related to
L m i , j , k can thus be obtained by combining (13.8) with the well known interaction
matrix L X s
˙
of a point
X
s on the unit sphere (defined such that
X
s = L X s V )[13,
28, 11]:
L X s =
s ] ×
1
r I 3 + r X
X s
[
X
(13.9)
s
where r is the distance of the 3D point to the sphere center. In the particular case
of a coplanar set of points, the interaction matrix related to m i , j , k can be determined
[28]:
L m i , j , k = m vx m vy m vz m wx m wy m wz
(13.10)
where
β d m i +2 , j , k
m vx = A (
im i , j , k )
+ B (
β d m i +1 , j +1 , k
im i 1 , j +1 , k )
+ C (
β d m i +1 , j , k +1
im i 1 , j , k +1 )
,
m vy = A (
β d m i +1 , j +1 , k
jm i +1 , j 1 , k )
+ B (
β d m i , j +2 , k
jm i , j , k )
+ C (
β d m i , j +1 , k +1
jm i , j 1 , k +1 )
m vz = A (
β d m i +1 , j , k +1
km i +1 , j , k 1 )
+ B (
β d m i , j +1 , k +1
km i , j +1 , k 1 )
+ C (
β d m i , j , k +2
km i , j , k )
,
m wx = jm i , j 1 , k +1
km i , j +1 , k 1 ,
m wy = km i +1 , j , k 1
im i 1 , j , k +1 ,
m wz = im i 1 , j +1 , k
jm i +1 , j 1 , k
with
β d = i + j + k and ( A
,
B
,
C ) are the parameters defining the object plane in the
camera frame:
1
r
α X
=
s = Ax s + By s + Cz s
.
(13.11)
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