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newParticle . y = y ;
newParticle . type = type ;
//ConsoleLog.log("newParticle.life=" + newParticle.life);
particles . push ( newParticle );
}
}
}
The updateParticles() function will loop through the particles instances, update the at-
tributes of each, and then check whether the particle's life has been exhausted. If it has, the
function places the particle back in the pool. Here is the code we add to updateParticles()
to replenish the pool:
iif ( remove ) {
particlePool . push ( tempParticle )
particles . splice ( particleCtr , 1 )
}
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