HTML and CSS Reference
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//Draw circle moving
context . fillStyle = "#000000" ;
context . beginPath ();
context . arc ( xt , yt , 5 , 0 , Math . PI * 2 , true
true );
context . closePath ();
context . fill ();
}
var
var p0 = { x : 60 , y : 10 };
var
var p1 = { x : 70 , y : 200 };
var
var p2 = { x : 125 , y : 295 };
var
var p3 = { x : 350 , y : 350 };
var
var ball = { x : 0 , y : 0 , speed : . 01 , t : 0 };
var
var points = new
new Array ();
theCanvas = document . getElementById ( "canvasOne" );
context = theCanvas . getContext ( "2d" );
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ()
}
gameLoop ();
}
< /script>
</head>
</head>
<body>
<body>
<div
<div style= "position: absolute; top: 50px; left: 50px;" >
<canvas
<canvas id= "canvasOne" width= "500" height= "500" >
Your browser does not support HTML5 Canvas.
</canvas>
</canvas>
</div>
</div>
</body>
</body>
</html>
</html>
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