Graphics Reference
In-Depth Information
Rinse and repeat
Repeat this process (using either method) for the length of the timeline. Every time
you want a transformation, make a spliced clip, move the keyframes, and then
transform a group. You may even try a pulsing transformation (several keyframes
on the Animation parameter to make the objects pulse). You can then animate the
camera to make some interesting moves (maybe orbit while the transformations
are taking place). Try other methods also ( Directional , Uniform , and so on). Play
around. You get to be uber creative here! Don't forget to use the motion graph to
control the motion of your camera. Make it cool. Your final timeline should look
something like the following screenshot:
Making the background cooler
We can use similar techniques to make the background really cool. Select the
ElementBG layer. Reset the Element plugin so that we can start from scratch.
We're going to be using tons and tons of objects to construct the environment
sphere. So, let's choose a low polygon object.
1. In Scene Setup , assign Sphere_Low to group 1.
2. Also, apply the "chrome" surface to it.
3. Turn the diffusion color to a 50 percent gray with 1.25 diffusion.
4. Also, change the reflectivity to 162 percent with a Fresnel of -0.84 with
a bias of 1 . This will let the object take on some color attributes and still
stay reflective.
5. Now, in the particle replicator, make the particle count 10000 (like I said,
tons and tons).
6. Use a replicator shape of the sphere. We're going to make the environment
sphere a bunch of balls! And guess what? They'll react to the music!
 
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