Graphics Reference
In-Depth Information
However, we'd have to re-setup our objects because the lamp base object would shift,
as shown in the following screenshot:
So, how do we make a new pivot point? Simple. Instead of changing the anchor,
we perform the following steps:
1. Create a new null object called
Lamp Base
and place it at the bottom center
of the lamp.
2.
Parent the
Lamp Control
null to it.
3.
Then, use the
Lamp Base
null to move the lamp around.
The result should look as follows:
Keyframing the lamp
Let's make the lamp move and fall by performing the following steps:
1. Open the
Position
(p) and
Rotation
(r) parameters in the timeline.