Graphics Reference
In-Depth Information
However, we'd have to re-setup our objects because the lamp base object would shift,
as shown in the following screenshot:
So, how do we make a new pivot point? Simple. Instead of changing the anchor,
we perform the following steps:
1. Create a new null object called Lamp Base and place it at the bottom center
of the lamp.
2.
Parent the Lamp Control null to it.
3.
Then, use the Lamp Base null to move the lamp around.
The result should look as follows:
Keyframing the lamp
Let's make the lamp move and fall by performing the following steps:
1. Open the Position (p) and Rotation (r) parameters in the timeline.
 
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