Graphics Reference
In-Depth Information
Now, if you uncheck Keep Faces Together and extrude/move up again, you get a
very interesting result. The lamp seems to fork off in four directions (pictured on the
bottom-left section of the preceding screenshot). We can alter the points on these forks
so that each fork cage has a mostly-square shape, then extrude it again (bottom-right
section of the preceding screenshot). Playing around, we can create a lamp with four
distinct light posts (top-right section of the following screenshot). Now if we select
all four lamp stems again, we can extrude them in unison and finalize the light posts
(the top-left and bottom-right sections of the following screenshot). Finally, by editing
the points of the cage around the base, we can make it look like the lamp probably
won't tip over (bottom-right section of the following screenshot):
Extruding and editing part 2
We won't need to worry about light bulbs. Element 3D already has plenty of them,
plus we'll be able to show you how to incorporate your models with Element 3D
models using their bulbs. Congratulations, your first box model geometry is nearly
complete! Save this version as Version1 ; now we move on to version two.
 
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