Graphics Reference
In-Depth Information
Freezing subdivs to polygons
Since we're using Element 3D (not Maya) for the end product, it's important that we
avoid as many translation issues as possible. Therefore, let's get this object back into
a standard format by freezing all of the subdivs into standard polygons. The first thing
to do is get into the Polygon proxy mode (top-left section of the following screenshot),
so let's get this object into the standard mode (shown in the top-right of the following
screenshot). Perform the following steps (in Maya, this is under Subdiv Surfaces |
Standard mode ):
1.
From Modify , we navigate to Convert | Subdivs to Polygons .
2.
Set the polygon count to 2 and convert it (shown at the bottom-left of
the following screenshot).
You should end up with something that looks like the bottom-right section of
the following screenshot. Now you can see why it's nice to work with subdivs.
Can you imagine editing all those polygons? Eek!
Freezing subdivs to polygons
Now, let's save this as version two of the lamp (just in case we want to edit in
polygon proxy mode again later) and move on to the lamp shades. Don't open
a new scene; we'll create it here with the lamp.
 
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