Game Development Reference
In-Depth Information
13. Inside the barn, player finds a melee weapon pickup. He is presented
with the Weapon Combat Tutorial via the HUD.
14. Player must fight at multiple entry points to slow the decay of the for-
tifications and replenish when possible. At this point, near the back of
the barn, an action QTM Event occurs in which an enemy lieutenant
reaches through the window and attempts to grasp the player.
15. Player must use the weapon to break a fortification point blocking his
path to the back of the barn. Player leaves barn and enters stable. Player
reinforces fortification point and a Drone Enemy sticks its head through
a gap in the fortification. Player is presented with the Fortification
Defense Tutorial via the HUD.
16. Player must fight off limited horde numbers and escape through the
back of the stable into a blood-soaked cornfield.
interface—huD
huD Design
This section describes the appearance, layout, and functionality of the in-game
HUD for Red Harvest .
Overview
The HUD for Red Harvest keeps the screen traffic to a minimum, keeping most
of the screen real estate free to show the action.
The player's primary status cluster is visible at all times.
Additional information, such as timers, ammo counts, and context-
sensitive messaging, are only displayed at times in which they are
relevant.
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