Game Development Reference
In-Depth Information
FiGuRe B.2 Setup from mesh to textured, painted model
Include a good variety of models. For character creation, have at least
one realistic figure. Include bipedal figures and quadrupeds. Many
games being made now use 3D models and have very realistic char-
acters, including Gears of War, Grand Theft Auto , and Splinter Cell.
interfaces Because every game has an interface, and the look and feel of the
game needs to be reflected in this functional piece of art, studios are often look-
ing for artists whose work shows a strong range of style. Create new pieces to
show, but also consider redesigning an existing interface that will match the
look and feel of the game and clearly show ease of function—in other words,
can the player find things they need to interact with on your sample interfaces?
Show a variety of interface examples.
Include images, or callouts from the full screen, showing rollover
and click states.
If you're showing an interface for an original project, include a short
description of the gameplay style, genre, and platform (the platform
is important because the interface for a tiny screen on a handheld
should be larger and easier to see than a game played with a larger
monitor).
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