Game Development Reference
In-Depth Information
Reel Types (Digital)
As with your flatbook, anything that goes into your reel needs to be your strongest
work. Reel lengths should be about 1-4 minutes. Anything more than 4 minutes
is a bit long. If your strengths aren't evident in the first few seconds, it's unlikely
that anyone will watch to the end. Here are some things you should consider
when creating your reel:
Always include a title card at the beginning and end of the reel (hold
it for 3-5 seconds).
Usually, light gray type on black works well for titles. Keep it simple
and easy to read.
Include your name, phone number, and specialty (animation, model-
ing, environments, and so on).
If you're showing cycles, repeat them two to three times.
If you're showcasing performance animation, try to include one or
two that showcase lipsync and/or characters interacting with each
other.
Having music to play with your reel is usually a good idea; however,
avoid music that is too loud or distracting.
End by showing the title card again.
Types of animation Reels
Animators are always in demand for video games. People who apply to gaming
companies for work in this area come not only from gaming backgrounds but
also from animation for television, feature films, shorts, and web design. You
should show specific types of experience in a reel.
Character animation If you're looking to do character animation in the indus-
try, then you should showcase performance animation. Avoid walk or run cycles
because those are extremely rudimentary and considered student projects (this
includes bouncing ball and jumping flour sack exercises). Some of the more
interesting cycles you may want to consider include dying, fighting, and idles. If
you're showcasing animation with a humanoid, then show realistic movement,
along with more fantastic actions like over-the-top fighting or casting spells. It's
also in your best interest to showcase a quadruped character.
Search WWH ::




Custom Search