Graphics Reference
In-Depth Information
Now, we can change the mapping of this face by moving the vertices on the
left-hand side side of the screen. Before we do that, though, we first load a
texture image.
4. With your mouse on top of the left part of the screen, hit Alt + O to select
an image. For this recipe, it is easiest to use the debug.png texture you
can find in the assets/textures directory. Once you open the image, the
screen will look like this:
5. By dragging the corners in the left view, we change the UV mapping of the
selected face. Move these corners around to create something like this:
Search WWH ::




Custom Search