Graphics Programs Reference
In-Depth Information
phasing affects the Entire project
in the previous exercise, you created a unique phase material override to generate a specific style
of visualization. Be aware that phasing settings will affect the entire project; therefore, if you
are working on a project with others, your team should be made aware of these changes so other
documentation isn't adversely affected.
adjusting Lighting and Interior Renderings
Let's take a closer look at an interior camera view and how to adjust natural and artificial
lighting. You will continue with the c11-Visualization-Start.rvt ile from the topic's
exercise files. From the Project Browser, activate the 3D view named RENDER - CONFERENCE
ROOM. As you can see in Figure 11.68, we've already adjusted the shadows and sunlight as well
as applied silhouette edge overrides to the live view.
Figure 11.68
Viewing an interior
camera view in Hidden
line mode
Now let's render the view. Keep in mind that the rendered material applied to the Abstract
phase override is solid white (which we set up previously in this chapter), so you'll want to
turn off the visibility of your curtain panels if you want to see through the glazing. Open
the Rendering dialog box by clicking the teapot icon in the view control bar and choose the
following settings:
Quality: Medium
Output Settings: Printer, set to 300 dpi
Lighting: Exterior: Sun Only
Background Style: Color, with color set to White
 
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