Game Development Reference
In-Depth Information
Making The Prototype Playable
Right now we have a somewhat playable, but boring prototype without any scores or
winning conditions. You can just run around and shoot other tanks. Nobody would play a
game like this, hence we need to to add the missing parts. There is a crazy amount of them.
It is time to give it a thorough play through and write down all the ideas and pain points
about the prototype.
Here is my list:
1.
Enemy tanks do not respawn.
2.
Enemy tanks shoot at my current location, not at where I will be when bullet hits
me.
3.
Enemy tanks don't avoid collisions.
4.
Random
maps
are
boring
and
lack
detail,
could
use
more
tiles
or
random
environment objects.
5.
Bullets are hard to see on green surface.
6.
Hard to tell where enemies are coming from, radar would help.
7.
Sounds play at full volume even when something happens across the whole map.
8.
My tank should respawn after it's dead.
9.
Motion and firing mechanics seem clumsy.
10.
Map boundaries are visible when you come to the edge.
11.
Enemy tank movement patterns need polishing and improvement.
12.
Both my tank and enemies don't have any identity. Sometimes hard to distinguish
who is who.
13.
No idea who has most kills. HUD with score and some state that displays score
details would help.
14.
Would be great to have random powerups like health, extra damage.
15.
Explosions don't leave a trace.
16.
Tanks could leave trails.
17.
Dead tanks keep piling up and cluttering the map.
18.
Camera should be scouting ahead of you when you move, not dragging behind.
19.
Bullets seem to accelerate.
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