Game Development Reference
In-Depth Information
Details for the new project
The first thing we will do is name our product. You can pick anything you want. The company
identifier will be used during the app submission process to identify it. You can put any value you
want as the company identifier, but it is common practice to use a reverse domain name. As can
be seen in Figure 2-3 , the bundle identifier is a composite of the product name and the company
identifier. The bundle identifier can be changed later—the wizard is simply showing what the default
will be. When you submit your game to the App Store, the bundle identifier is used to indicate which
application you are uploading.s
By selecting Universal from the Device list, you are telling Xcode to create a project that is ready to
run on both the iPhone and the iPad. For this example, we will not be using Storyboard or Automatic
Reference Counting. Similarly, we won't be creating any unit test, so the Include Unit Tests option
should be unchecked as well. Clicking Next prompts you to save the project. Xcode will create a
new folder in the selected directory, so you don't have to manually create a folder if you don't want
to. When the new project is saved, you will see something similar to Figure 2-4 .
Search WWH ::




Custom Search