Game Development Reference
In-Depth Information
Asset Creation: Maya
Scenography Texturing
Textures, Materials, and Shaders
Now that you've paid the price of UV mapping you're ready to dive into the
fun part of creating the visual impact of a scenography element—the color
and visual tactile elements called “texturing.”
There are a lot of terms that sometimes get thrown around when talking
about adding visual information to your gray (or in our case, checkered)
set. But technically there are some very real meanings to these terms that
shouldn't get confused.
Textures are really images; they can be photos or painted images. Textures
are 2D elements that define a particular attribute of a material . Textures
can be used to define a material's color or visual tactile elements like bump.
When a material is applied to an object, a shader is used to show how this
material will react to light and the viewer's angle of view. When someone says
they are “texturing” a scene, they usually mean they are creating materials by
assembling textures that will be applied to geometry that when lit will reveal
what can be visually sophisticated forms.
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