Game Development Reference
In-Depth Information
Homework and Challenges
Challenge 1: There will actually be two levels to this game. The first is the
entryway we are building here. But the second will be a long hallway in
which cameras, steam, and locked doors conspire against our hero. Using
the techniques covered in this chapter, model a hallway that includes lots
of doors, some great arches, and stairs. My solution (should you wish to
copy it) is on the supporting web site ( http://www.Creating3dGames.com;
Figures 2.32-2.36 ).
Figure 2.32 Entire level.
Figure 2.33 View from long hall.
Figure 2.34 Main loading hall.
Figure 2.35 Junction hall.
Figure 2.36 The Pit.
Challenge 2: Props. There are lots of objects that “dress” the scene.
Some will be functional to the game, and others will not. Try modeling
some (or all) of the following objects that will be placed in the scene
( Figures 2.37-2.44 ).
Search WWH ::




Custom Search