Game Development Reference
In-Depth Information
Figure 2.26 Adjusted cylinder.
Figure 2.27 Results of Boolean
function.
Completing Geometry
Step 30: Finish. Alright, this is a big step, but it is where you get a chance to
use the modeling skills and optimization that we've learned so far to create
some good-looking models. Keep your polycount low. Model things to
look close to Figure 2.28 .
Figure 2.28 Finished entry.
Why?
Everything that remains in the scene thus far (as can be seen in the files
contained on the web site, http://www.Creating3dGames.com ), use the same
methods we have just described. Since the focus of this topic is on techniques
and Unity, we won't cover every single step of the creation process. However,
take a look at any research you can get your hands on online, and make some
choices in how you would like to have the space constructed. The important
thing is that you are being efficient with your polygons; the techniques we
have covered thus far will assist you in doing this.
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