Game Development Reference
In-Depth Information
Asset Creation: Maya
Character UV Mapping
and Texturing
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Effective UV mapping and texture creation is what helps conceal the low
polycount of characters. In reality, the form created in the last chapter
paints the form with some pretty broad strokes (think of how the ears
were modeled). But with a carefully constructed texture, all these
minimalist polygon collections can have the final appearance of a quite
complex form.
Although the form built in the last chapter is strong, in this chapter we will
add this needed extra detail through a painted texture map that is based from
photographs. But before we paint with photos to create the beautiful texture
maps, it will be important to have a good UV map first.
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