Game Development Reference
In-Depth Information
Figure 8.77 Detail added to the glove with new geometry extruded.
Pads
Aegis Chung has a lot of patches and pads on his outfit. Creating this
geometry is done using similar techniques covered already; namely, taking
extant polygons and extruding them to create a new raised section. If the
needed geometry is missing, using the Insert Edge Loop tool or the Split
Polygon tool can provide the needed polygons.
Be sure that along the process undesirable (as in five-sided polygons) topology
is not created. If there is, be sure to clean it up with some careful vertex merging.
Step 95: Add upper body shoulder pads and shirt edge using the Insert
Edge Loop tool. ( Figure 8.78 ).
Figure 8.78 Upper body detail
modeling via added extrusions.
Search WWH ::




Custom Search