Game Development Reference
In-Depth Information
Figure 5.14 Inspector for a texture file (note this is after doing step 18).
Step 19: Examine the scene closely, and change the Max Size for any
textures that need it.
Step 20: Examine the scene for any abnormal geometry. In my version of
EntryWay that was completed in Chapter 4, there is an error (that I'd like to
say was left there on purpose, but it was just an error) that can be seen in
Figure 5.15 . See how only one side of the door is visible, although we can
see the inside of the left side door? What this means is that the normals
are reversed on that left side door. This is a common problem during the
building process if a mesh was duplicated and scaled by -1 to get a mirror
version. To fix it, we need to get back into Maya.
Step 21: In Unity, choose File>Save Scene.
Why?
Saving often is always a good idea. When bouncing between Unity and a
3D application, always save the Scene file to avoid losing work in case of
import problems.
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