Game Development Reference
In-Depth Information
FIGURE 2.34
Left arm sculpting—side view
Left Leg Creation
The left arm is done for now. Next, we will create the left leg.
1.
Create a new cylinder using the same configuration as for the left arm. Name this
second cylinder
LeftLeg
; then manipulate and scale it until it roughly matches
Kila's leg in the image plane (
Figure 2.35
).