Game Development Reference
In-Depth Information
FIGURE 2.34 Left arm sculpting—side view
Left Leg Creation
The left arm is done for now. Next, we will create the left leg.
1. Create a new cylinder using the same configuration as for the left arm. Name this
second cylinder LeftLeg ; then manipulate and scale it until it roughly matches
Kila's leg in the image plane ( Figure 2.35 ).
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