Game Development Reference
In-Depth Information
Chapter 16. Animating for Games
CD Files
Kila_Walk.mb
Kila_Final.mb
Grae_Walk.mb
Grae_Final.mb
Cube_Example.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
GraeBody_Spec.tga
GraeMisc_Spec.tga
in Movies directory:
KilaWalk_GameCam.mov
GraeWalk_GameCam.mov
KilaWalk_Persp.mov
GraeWalk_Persp.mov
Animationistrulymagical:Beingabletomakeaninanimateobjectmoveandshowemotion
is a powerful skill. There are many aspects of animation, enough to fill a topic in itself; in
thischapterwewillfocusonreal-timeanimationandthevariousaspectsofitscreation,with
the goal of bringing our Kila and Grae characters to life. Once we have established a few
ground rules, I will demonstrate how to generate a basic walk cycle.
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