Game Development Reference
In-Depth Information
Note
Now that both characters are truly complete—geometry, LODs, rigging,
animation setup, binding—and have been finalized and cleaned up, I re-
commend making one last check, if you have the time available. It's not
impossible that your characters might benefit from further work on the
textures or the weighting.
Summary
Congratulations! Both characters are now ready to be passed on to the animators or to be
animated by you. You have successfully designed, modeled, optimized, textured, LODed,
and rigged Kila and Grae. This final chapter in the characters' creation showed you how
to clean up the scene and prepare the rig to be animated safely, as well as how to add the
capability to quickly export and import animation onto the character.
There's one final chapter for you to work through. Now that the characters are completely
modeled, rigged, and optimized, you're ready to study the techniques for animation in
games.
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