Game Development Reference
In-Depth Information
FIGURE 15.8 Create a subcharacter set for the upper body.
2. First type in the name UpperBody and set Subcharacter Set Attributes to All Key-
able. Making sure you have nothing selected in the scene, click on Apply. (You
want to leave this character set empty for now because you're going to create the
lower body set directly after this.)
3. Type the name LowerBody into the Name field and, using the same settings as for
UpperBody, click on Apply. Close the window when you're done.
4. Because these are subcharacters, they will not be activated, so now we need to ac-
tivate the UpperBody set. You can do this in either of two ways:
Click on the red down arrow to the right of the Time Slider, where Kila_CS is
currently displayed as the active character set. Then select the appropriate
subcharacter set from the menu.
Go to Character > Set Current Character Set Kila_CS > UpperBody.
Now all you need to do is add all the upper body icons' attributes to the subcharacter. You
will work your way through each of the upper body icons, the spine joints, clavicles, arms,
hands, hair, neck, and head.
1. First select an icon and then highlight all its attributes in the Channel Box.
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