Game Development Reference
In-Depth Information
FIGURE 15.6 Create Character Set window
2. Name the character set Kila_CS to indicate that it belongs to Kila and that it's a
character set, just in case more than one character is imported into the scene. In the
Character Set Attributes, enable the From Channel Box item.
3. We want this main character set to hold all the facial animation, so before we cre-
ate it, select the main head icon. In the Channel Box, select all the attributes asso-
ciated with facial animation.
Note
If you are using the blend shape version of the character, highlight all the
attributes on the blend shape node.
4. When everything is selected, click on Create Character Set. In the bottom-right
corner of the window, below the Time Slider controls, you will see that the charac-
ter set has also been activated ( Figure 15.7 ) .
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