Game Development Reference
In-Depth Information
Tip
To help keep the shape of Kila's stomach, try adjusting the weights so that
the Root joint has more influence on the vertices that form the inside of
her crop top.
3. Reset the spine back to its default position. Then rotate it around the Y axis this
time, as shown in Figure 14.36 . The twist should initially be fine; if there are any
areas that don't appear to twist nicely, go in with the Smooth tool and a small Opa-
city value and paint over the area.
FIGURE 14.36 Twist the spine around the Y axis.
4. Finally, test how she looks when bent over to the side, around the Z axis ( Figure
14.37 ) . This position, too, should be fine, although you may need to weight the ac-
tual hip area to the Root joint more, to prevent it from moving inward.
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