Game Development Reference
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FIGURE 14.31 Raise the head icon, tilting the head upward.
2. Edit the weights around the center of her neck so that they are fully weighted to the
neck joint.
3. Use a smaller Opacity setting and work around the upper and lower sections of her
neck so that they are evenly influenced.
4. Check to see that the neck joint affects no other areas on her back or outer
shoulders. If it does, you can remove the influence by setting Value to 0 and Opa-
city to 1 before painting over the vertices.
The final neck weights should resemble those seen in Figure 14.32 , right.
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