Game Development Reference
In-Depth Information
FIGURE 14.32 Edit the neck's weighting.
Check the neck's actual rotation, using the control icon to make sure it deforms correctly,
and make any needed alterations to the weights.
Main Body Weights
All that is left in painting Kila's weights is adjusting the weighting on her torso area. After
that, we can mirror the weights across to the right side.
The torso is quite easily fixed; you just have to keep the deformation smooth so that the
body maintains its overall shape as it moves.
Note
Be sure to take care when editing the waist area, because we have already
applied some weighting to it earlier in this chapter.
1. Make all the icons visible again and, as demonstrated in Figure 14.33 , bend Kila
backward a little. Then go in and fully weight the vertices to the joints closest to
them.
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