Game Development Reference
In-Depth Information
FIGURE 14.11
Raise the arm, and rotate the elbow around the Y axis.
2.
Set the vertices below the elbow (
Figure 14.12a
) to be fully influenced by the el-
bow. Next, set the Paint Weights Value to
0
and paint on the vertices above the el-
bow (
Figure 14.12b
), removing its influence.
FIGURE 14.12
Adjust the weighting on her elbow.
3.
Now set Value to
1
and Brush Opacity to
0.10
. With a soft brush, work on the el-
bow area, filling out the pinch that currently exists.
You can see the final elbow in
Figures 14.12c
and
14.12d
.