Game Development Reference
In-Depth Information
FIGURE 14.11 Raise the arm, and rotate the elbow around the Y axis.
2. Set the vertices below the elbow ( Figure 14.12a ) to be fully influenced by the el-
bow. Next, set the Paint Weights Value to 0 and paint on the vertices above the el-
bow ( Figure 14.12b ), removing its influence.
FIGURE 14.12 Adjust the weighting on her elbow.
3. Now set Value to 1 and Brush Opacity to 0.10 . With a soft brush, work on the el-
bow area, filling out the pinch that currently exists.
You can see the final elbow in Figures 14.12c and 14.12d .
Search WWH ::




Custom Search