Game Development Reference
In-Depth Information
FIGURE 14.5 Tweak the weights to reduce the pinch.
2. Reset the arm back to its default position; you can do this quickly by setting the
shoulder rotations to 0, 0, 0 or right-clicking on the selection handle and selecting
Assume Preferred Angle. Now rotate the arm forward, making the geometry de-
form in a different way.
Edit the pinching as needed.
3. Now test how the shoulder looks when the arm is bent backward. Again here, the
arm has limited movement when rotated backward from a raised position.
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