Game Development Reference
In-Depth Information
FIGURE 2.20 Thigh creation, front view
Note that it is important that you not freeze the object's transformations at this
stage; this would reset the object's axis, making it more difficult to scale. Figure
2.21 (left) shows the axis as it should now be at this point in the procedure. We can
quite happily scale this object; it will scale around the correct axis. On the other
hand, Figure 2.21 (right) demonstrates the axis if it were reset. Scaling this object
now would deform it incorrectly, making it difficult to achieve the desired shape.
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