Game Development Reference
In-Depth Information
L_ in front of the names of all the left-side joints. Add _Tip at the end of the
names of the joints at the very end. See how the new hierarchy looks in Figure
11.9 , right.
2. Now select the L_Thigh joint. Go to Skeleton > Mirror Joint and open the options
( Figure 11.10 ) .
FIGURE 11.10 Mirror Joint Options dialog box
3. Set Mirror Across to YZ; this will mirror the joints from +X to -X. Leave Mirror
Function set to Behavior. In Search For, type L_ ; and in Replace With, type R_ .
This renames all the mirrored joints beginning with L_ so they begin with R_.
Click Apply when you're finished; you've now created the right leg.
4. Select the clavicle and mirror it, using the same options, to create the right arm.
As you can see in Figure 11.11 , Kila now has a basic skeleton. Save the file as
Kila_Skeleton.mb.
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