Game Development Reference
In-Depth Information
FIGURE 11.11
Kila's basic skeleton
Grae's Skeletal Structure
Now we will look at Grae's base skeleton.
Load the file Grae_LOD_Prep.mb, and prepare it by turning off all the display layers ex-
cept the first one (Grae_5174). Set this level's display type to Template.
Remove any joints that currently exist in the scene, except for the ones you created for the
wings (and keep these hidden for now).
1.
Use the Joint tool to create the left arm and leg joints (
Figure 11.12
). Remember to
begin the arm from the clavicle.