Game Development Reference
In-Depth Information
Now, as you move in and out from your character, the LODs will change according
to the distances you have set.
8. Rename lodGroup1 to KilaLOD, and save the scene as Kila_LOD_Active.mb to
show that the LODs are all set up accordingly.
Now you can follow these same steps on the Grae model; for him, set the LOD thresholds
to 35, 90, 170, 330, and 700.
Summary
With this chapter complete, Kila and Grae have been designed, modeled, optimized, and
textured, and now we have generated their levels of detail in order to save processing
power. That is all the modeling we will be doing for now.
In Chapter 11 , we will get some experience with Maya's animation tools as we provide
the skeletons that will enable our characters to move and interact with the gaming environ-
ment.
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