Game Development Reference
In-Depth Information
As we progress through the topic, we will perform operations that would otherwise
involve our having to set this manually afterward. Setting it here means it is now
set globally, saving us work later.
Importing to Maya
The final part of our preparation for modeling is to import the images we scanned and
cropped earlier, bringing them into Maya's panels so we can use them as guides.
1. To import an image into the front view, at the top of the panel, select View > Image
Plane, and click Import Image to open up the browser. You have already set your
project, so the browser will automatically open in the correct base directory, en-
abling you to select the images we created earlier. For this view we will use the file
KilaFront.jpg (or you can use KilaFront.tga), which is in the Scans directory.
Note
To switch views simply go to the Panels menu item in the current view
panel and select the appropriate camera.
As you can see from Figure 2.13 the image plane is quite large. We know that
each grid square is equal to one meter, so at this setting Kila would be 30 meters
tall. We know from the character details we gathered earlier that she is 1.7 meters
tall, so let's change her size.
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