Game Development Reference
In-Depth Information
FIGURE 10.51 LOD 5's distance from the camera
1. Create a copy of the LOD 4, renaming it to Kila150.
2. Place this copy into a new display layer called Kila_150, and hide the display layer
of the previous version.
3. Delete the hair and shoes.
4. You only need a vague representation of arms, so completely remove the hands,
merging the end of each arm into a single vertex ( Figure 10.52 ) .
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