Game Development Reference
In-Depth Information
FIGURE 10.51
LOD 5's distance from the camera
1.
Create a copy of the LOD 4, renaming it to Kila150.
2.
Place this copy into a new display layer called Kila_150, and hide the display layer
of the previous version.
3.
Delete the hair and shoes.
4.
You only need a vague representation of arms, so completely remove the hands,
merging the end of each arm into a single vertex (
Figure 10.52
)
.