Game Development Reference
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4. Now take a look at the legs. Remove most of the detail highlighted in Figure
10.27 , left, following the polygons around to her buttocks. This will leave the legs
in a more or less cylindrical shape.
FIGURE 10.27 Removing details from the legs leaves them with a basic cylindrical
shape.
5. We have a shallow angle on the thigh area. Select the edges shown in Figure
10.27 , middle, and collapse them. The legs will look like those in Figure 10.27 ,
right.
6. In the crotch and buttock area, remove the polygons shown in Figure 10.28 .
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