Game Development Reference
In-Depth Information
FIGURE 10.25 Triangles have appeared because the hand and arm no longer match.
1. On each arm, follow the triangles, and select the edges all the way up Kila's arm.
You should end up with each alternate strip selected ( Figure 10.26 , left).
FIGURE 10.26 Reduce the divisions around the arm's axis.
2. As you can see in Figure 10.26 (middle), collapsing these edges will reduce the
arm from having ten divisions around the axis to five.
3. Optimize each arm further ( Figure 10.26 , right), removing most of the detail we
added to allow it to deform correctly. At this camera distance, you won't be able to
tell whether the elbow and wrist look wrong as they bend.
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