Game Development Reference
In-Depth Information
Note
For this topic we will be using meters, but feel free to work in whatever
units you are comfortable with. Just remember to make the appropriate
corresponding adjustments to any of the measurements or values you use
from the topic.
3. While in the Preferences window, select the Interface category. Make sure Open
Attribute Editor on the right is set to In Separate Window. This setting will ensure
that we are working in the same environment for the discussions in this topic; oth-
erwise, some sections may be confusing.
4. Once you have finished setting up all your global Maya configurations, click Save.
5. Then go to Display > Grid in the main menu and click the options box to open the
Grid Options ( Figure 2.10 ) . In the Size section, setting the Grid Lines Every and
Subdivisions to 1 will set each square on the grid to represent 1 meter (or
whichever unit you are working in). Length and Width dictate how far your grid
expands across your virtual world.
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