Game Development Reference
In-Depth Information
FIGURE 9.6 The Grae geometry with base colors applied (See page C1 for color ver-
sion.)
With the base colors applied, we can now go on to check that each section lines up cor-
rectly. It's important to do this now, before we work the details into the texture pages.
Texture Alignment
Because the UVs for Kila's top and sash have been split in two, we need to make sure they
line uponthe model before webegin adding details. Lookat the armpit area shownin Fig-
ure 9.7 , left. You can see that the front and back textures don't line up properly.
Search WWH ::




Custom Search