Game Development Reference
In-Depth Information
Exporting the UV Positions
With the help of Maya's UV Texture Editor, we can export the UV positions as a bitmap to
use as a handy guide for creating the texture. First, we need to rearrange our UVs, attempt-
ing to fit them all into a square while making sure they don't overlap.
UV Management
When the model is finished, she will be combined into a single piece of geometry. With
that in mind, let's see how the UVs will look.
1. Select all of Kila's geometry and take a peek in the UV Texture Editor.
As you can see in Figure 8.79 , things are a bit of a mess. You can make out a few
of the body parts, but there is no chance you could draw onto this image and create
a successful texture map.
FIGURE 8.79 Kila's current UV mapping
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