Game Development Reference
In-Depth Information
FIGURE 8.71 Edit the belt's inner mapping, matching it with an appropriate section of
the belt.
4. The shapes of the boxes need altering, to make them cleaner and more uniform. To
help with this task, make sure the grid is visible by going to View > Grid.
5. Select the UVs for each corner and, holding the X key, snap the UVs to points on
the grid until they all match the same rectangular shape. You want it to look as if
only one rectangle exists ( Figure 8.71c ) .
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