Game Development Reference
In-Depth Information
The texture for these inner sections of the belt can be the same as part of the out-
side, so what you can do next is move these UVs to the same place as a section of
her belt—but which section?
6. Select a face on the outside of the belt ( Figure 8.72 ). We'll use this section be-
cause it will have a basic texture applied to it, so no one will notice it's the same
on the inside. If we were to use the front, where the buckle will be, then that tex-
ture would be repeated on the inside, which would look wrong.
FIGURE 8.72 Select a face on the outside of her belt.
7. With the face selected, go back to the UV Texture Editor, converting the selection
to UVs ( Figure 8.71d ).
8. Now that you know where to move them to, hold down the V key and snap the
UVs for the inner belt to the selected ones on the actual belt, as shown in Figure
8.71e .
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