Game Development Reference
In-Depth Information
Note
As mentioned previously, simple planar-mapping of the foot from the side
will provide a good enough UV layout for you to texture, because most
shoes are identical on both sides. You will then just separate the base of
the foot and map this separately in order to apply the tread on the sole.
Creating the UVs for the shoe, as demonstrated in this section, should be
reserved for feet that hold a lot of texture detail.
1. Select each portion of the foot and apply Planar Mapping to them all individually
( Figure 8.47 ) . Remember to set the Mapping Direction in the options; this will
save you time when you are adjusting the projection.
FIGURE 8.47 With the foot divided into segments, planar-map each section.
2. Select all the pieces of the foot and look at their mapping in the UV Texture Editor
( Figure 8.48a ) .
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