Game Development Reference
In-Depth Information
FIGURE 1.10 Kila head sheet
Whew! With concepting complete, you should have a well thought out and great looking
character to work with. So put your crayons away and boot up your computer—it's time to
build your creation in glorious 3D.
Summary
In this chapter, we covered the main phases of creating your own concepts for real-time
characters. In addition, we examined the artwork that should be prepared before you move
on to modeling a character.
What you should have at this point are some nice character concepts that have been ap-
proved by your manager. From these, you will have created the model sheets needed to
move to the next stage. In the next chapter, we will start to build your characters, at the
same time introducing you to Maya's environment and basic modeling tools.
Search WWH ::




Custom Search