Game Development Reference
In-Depth Information
Chapter 2. Modeling Kila
CD Files
Kila_Basic.mb
Kila_Combined.mb
Kila_Primitive.mb
Kila_Start.mb
In Scans directory:
KilaFront.jpg
KilaSide.jpg
MainScan.tif
KilaFront.tga
KilaSide.tga
The concepting is complete for our characters Kila and Grae, so it's time to move onto the
computer and into Maya.
We begin this chapter by showing you how to prepare and store your artwork, as well as the
procedureforconfiguringMaya'senvironment.Thenwe'llexplorethebasicmodelingtools
as we begin to build our characters.
Preparation
You are now ready to create your characters. You have all the needed resources, which you
have gathered yourself or have received from another concept artist. For a given character,
you should have at hand the following:
Model Sheet —The model sheet displays the full character from various angles,
preferably the front, side, and rear views. Specific details may also be included on
this sheet.
Head Sheet —The head sheet gives a close-up of the character's head and facial
features. Like the model sheet, the head sheet has front, side, and rear views.
Color Sheet —The color sheet displays the fully rendered character. You will use
this for color reference when it comes time to apply a texture.
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