Game Development Reference
In-Depth Information
10. The quickest way to apply the Check material to our character is to select all the
geometry, then right-click the material in the Hypershade and select Assign Mater-
ial To Selection. Make sure to right-click only the material—there is no need for it
to be selected (highlighted) in the Hypershade. Left-clicking to select it first will
only serve to de-select the geometry.
Another method is to middle-mouse-button-click your material and drag it to the
geometry to which you want to apply it.
Your model now looks like the one in Figure 8.32 . You can tell that the UVs need work at
this stage, because the grid is not cleanly laid out over her body. With the material applied,
we can now go in and tweak the UVs, making sure the squares on the texture are lined up
correctly.
FIGURE 8.32 Kila with the material applied
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